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Everything we know about Magic The Gathering: Outlaws of Thunder Junction

Dan Lipscombe

Published 
| Last updated 

Everything we know about Magic The Gathering: Outlaws of Thunder Junction

Featured Image Credit: Wizards of the Coast

It’s almost time for another Magic the Gathering set expansion, and this one is going to be taking players into the Wild West, better known to the Planeswalkers as Thunder Junction. That’s right, it’s going to be a new set that’ll put the yee-haw into your deck.

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Hot on the heels of the recent Karlov Manor expansion, and the jaunt into Universes Beyond with Fallout, Wizards of the Coast are already discussing the new set that is very cowboy-coded and one that might attract a few rootin’ tootin’ Red Dead Redemption 2 players. It’ll be the first time that MtG goes off into the Wild West sunset and they’re bringing a bunch of brilliant cards and stories when this set releases on 16 April for MtG Arena, though you’ll have to wait a few more days for physical cards on 19 April.

Thunder cards
Thunder cards

What you’ll get

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As with all expansions we’ll be seeing the usual Collector Boosters and Play Boosters, along with four unique Commander decks. Each Commander deck comes with 100 cards to play the format, some tokens, a life counter, and a Collector Booster sample pack. We’ve got all the details about the Commander decks for you:

  • Most Wanted - The commander, Olivia Voldaren, is making her debut in Innistrad. Her deck is a tri-colour of White-Black-Red and players will find themselves treasure ramping to bolster field power.
  • Quick Draw - This deck focuses on lots of spell-slinging using a Blue-Red combo that will batter your opponent with Instants and Sorceries.
  • Grand Larceny - Another tri-colour deck, this time using Black-Green-Blue. This deck will help you to steal cards from your opponent and use them to your advantage, rather than theirs.
  • Desert Bloom - Using Red-Green-White, the Desert Bloom deck will have you discarding lands and using them to regenerate.
MtG
MtG
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The theme of the Wild West brings in the main mechanics of crime and villainy. We’ll be seeing two new mechanics introduced with the Thunder Junction set and while we don’t know too much about them right now, we can expect some stealing of cards and/or energy.

The Story

The recent events of the Phyrexian storyline, which lasted the past four years of MtG expansions, have left the multiverse of Planes reeling. The fallout of the final events opened portals to different Planes called Omenpaths. These new channels of travel allow for anyone to travel between Planes, not just Planeswalkers.

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Junction
Junction

These Omenpaths will take us to Thunder Junction which houses a huge vault filled with riches untold. This brings out lots of villains from across the Planes in the hopes of scoring the valuables. We’ll be seeing the return of a few fan favourite characters in Oko, Vraska, Tiny Bones, and Rakdos.

We’ll also get to meet Kellan who happens to be Oko’s son who has now found his father and he must debate whether to commit crimes with his Dad or make a stand against him.

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You can read more of the deeper story on the Wizards of the Coast website starting with Episode One: An Offer of Revenge.

We will be attending a preview event with Wizards of the Coast and we’ll be able to bring you more details on the cards, artwork, and new tactics brought to you with the Thunder Junction set expansion in the near future.

Topics: Magic the Gathering, Wizards of the Coast, Red Dead Redemption 2, Red Dead Redemption

Dan Lipscombe
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