
Time is of the essence in The Blood of Dawnwalker with protagonist Coen having just 30 days and 30 nights to save his family from vrakhiri leader Brencis.
For players, each day and night cycle is split into eight segments of time, so you have 16 segments in a full day and 480 segments overall to save Coen’s family.
The tricky thing is that there are more quests and activities within The Blood of Dawnwalker than you have time slots, so you can’t see everything in a single playthrough.
It’s important that you consider carefully how you spend your time as certain activities will put you in a better position to fight Brencis, and others will offer no real advantage.
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Already, we’ve shared our eight top tips when it comes to avoiding wasting time, pointing out the game’s most fruitless general activities.
It’s time to take that one step further though; here are five story quests you really don’t need to bother with.
‘A Mother’s Plea’ and ‘The Heart Wants What It Wants’

The quest ‘A Mother’s Plea’ can be found within the Uriashi Village which I personally first encountered during Lacra’s questline.
The village elder asks for your help in convincing her daughter to return to the village, warning that without a line of succession, the clan will die out.
If you do fulfil her wish, you’ll meet Ocha within a tavern in Svartrau, prompting the beginning of The Heart Wants What It Wants quest.
At the end of that quest, you’ll have the chance to convince Ocha to return to the village, or you may complete the quests out of order.
I completed Ocha’s quest long before I met up with the elder.
When she asked me to find Ocha, I simply replied that I already had and she’d embarked on a new path in life, immediately stopping A Mother’s Plea in its tracks.
Between the two quests, you’re looking at seven time segments. You’ll get some XP, coins, and a couple of manuals - plus the Ocha side of the quest is somewhat pleasant.
The main benefit is the elder marking the locations of all Uriashi sacred stones on the map.
Visiting every stone unlocks the Ravenous Flock ability on the witchcraft skill tree and while it’s not a bad skill to have, there are better ways to spend your time in your fight against Brencis - especially if you’re focusing on a vampire build.
‘The Bittersweet Toast’
When it's time to take out Boyar Ambrus, you’ll be prompted with the option to meet someone by the name of Iulian.
This kickstarts the The Bittersweet Toast quest where, essentially, Iulian confesses to having been a “blood cow” for Ambrus.
That means he’s a servant Ambrus can feast from and in fact, Ambrus will do that ahead of his duel with Coen.
Ashamed of his actions and tired of being a slave, Iulian concocts a plan to poison himself, likely condemning himself to death but giving Coen the upperhand in the fight by also poisoning Ambrus.
The quest takes around nine time segments and while the writing of this side quest is excellent, there’s a distinct lack of benefit.
If you do manage to poison Ambrus, the poison wears off partway through the fight. Plus he’s the easiest Boyar to deal with anyway so overall, you might want to give this one a miss and just face Ambrus straight away.
READ MORE: The Blood of Dawnwalker players are making a mistake hunting this enemy first
‘Home Sweet Home’

It’s difficult to say that any quest is a waste of time because in an ideal world, we’d recommend them all for their entertainment value and writing alone.
Home Sweet Home, however, is arguably the game’s most tedious quest even if it does only require four time segments.
It sees Coen become stuck in a dream sequence where you’ll learn a little bit more about his family, but you’ll also be forced to play through a repeated loop of defeating the same enemies.
Coen is stripped of all armour and abilities, so you’re completing said loop with a basic sword and next to no healing items.
On the second time through, it’s possible to escape, or you can keep going and unlock a secret ending after five or so tries where Coen is trapped in the dream forever.
That ending is one for trophy hunters but not for those who want a satisfying conclusion to the game.
The dream sequence is one of the only parts of The Blood of Dawnwalker that feels like a slog to complete.
If you escape on the second loop, you’ll nab the legendary Astrologer’s Ring but again, this boosts witchcraft abilities so isn’t great if you’re focusing on a vampire build.
‘The Good Samaritan’
If you’ve completed Vicho’s quest A Study In Crimson, you may embark on The Good Samartian.
It’s not particularly obvious that the quest exists but the aforementioned A Study in Crimson offers you a note prompting you to explore a nearby farm.
Alternatively, there’s a medic in Svartrau who also points you in the same direction.
There you’ll discover some interesting truths; it turns out that Eli and Devora’s deaths that you investigated alongside Vicho may not simply be the work of Simeon after all.
That section of the quest consumes one segment of time and offers practically no reward outside of some coins.
It does reopen A Study In Crimson. We won’t say precisely what happens next but your conversation with Vicho in this reopened quest can go a number of ways.
You may net yourself the legendary Vicho's Cross, but it’s not a guarantee if you make the wrong choice, rendering the quest pretty useless.
The cross, if you do nab it, is alright, offering decent buffs on focus charges and sword damage, but it probably won’t sway anything in your fight against Brencis.
Again, all of these quests are exceptionally well written so there’s nothing in The Blood of Dawnwalker that might be considered a dud, except perhaps for Home Sweet Home.
But in a game where you simply cannot do everything, these segments of storytelling perhaps offer less benefits than others.
Topics: The Blood of Dawnwalker, List, Bandai Namco