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It may have been just over a month since The Last of Us Part II Remastered finally launched on PC but the Naughty Dog title has already received its 1.3 patch which focuses on bugs, quality-of-life improvements, and overall stability.
Last month saw PC fans finally treated to The Last of Us Part II Remastered which not only boasted some impressive graphics and overall gameplay improvements, but also welcomed a variety of brand-new modes to get stuck into.
Check out the trailer for The Last of Us Part II Remastered below!
In my review, I called it a "stunning return to a familiar place”.
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“Scenes both impactful and quiet are appreciated just the same thanks to the chiaroscuro-like lighting and focus on the horrors and the beauties that are present in this post-apocalyptic world.”
Now just under a month on and Nixxes has released Patch 1.3 for The Last of Us Part II Remastered on PC and despite the update only being a small one (382MB to be exact), it still targets a lot of problems that some players have reported.
So without further ado, let’s take a look at some of the more noticeable changes.
There have been improvements to the dynamic blood effect as well as fixing a bug which would see blood splatter disappear if the camera moved too quickly.
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There is also a big fix for DualSense controllers as they would previously become less responsive and lose functionality whilst using Steam Input.
Some players reported a rare bug which would cause them to fall out of bounds whilst riding through Seattle but that has now been fixed, as well as various visual bug fixes relating to animation and lighting in ultrawide cutscenes.
You can see the full list of changes here:
- The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
- Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
- Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
- Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
- Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
- Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
- Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
- Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
- Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
- Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
- Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
- Various crash fixes and stability improvements.
The patch will automatically begin downloading as soon as you launch Steam or The Last of Us Part II Remastered.
Topics: Naughty Dog, PC, Steam, The Last Of Us, The Last Of Us Part 2, PlayStation, PlayStation 5