breaking news

Rockstar Games has officially revealed that Grand Theft Auto VI will feature 30 FPS as the target framerate.
The conversation on whether GTA VI will be 30 FPS or 60 FPS has been ongoing for months, with Rockstar remaining tight-lipped on what the final result would look like.
Revealed earlier today as pre-loads go live, Rockstar has announced that GTA VI will be targeting 30 frames per second across both PlayStation and Xbox consoles.
"Grand Theft Auto VI has been fully developed from the ground up to provide the best possible experience for the current generation of consoles, targeting 30 frames per second while pushing both platforms to their absolute limits to bring the vast and rich world of Leonida to life — while maintaining the density and visual fidelity of all its environments and inhabitants," reads an announcement from Rockstar.
Advert
In the same announcement, Rockstar has also outlined what the differences between PS5 and PS5 Pro are, stating that the higher-end console features "improved clarity through PlayStation Spectral Super Resolution (PSSR) and ray-traced shadows only available on PlayStation 5 Pro."
To put it simply, GTA VI will look and play best on PlayStation 5 Pro. PSSR is PlayStation's own answer to technologies like DLSS and FSR, where games can be rendered at lower resolutions and then upscaled using AI to look sharper and match higher resolutions. Rockstar hasn't specified what the exact resolutions will be across each platform.
Meanwhile, ray-traced shadows means that shadows in-game will be rendered more accurately in accordance with the character and object models. Ray tracing also affects lighting and reflections, though it seems like these are less of a priority for Rockstar due to the sheer power of the hardware it's running on.
Read More: GTA 6 can be pre-loaded without pre-ordering, and here's how
GTA VI "plays best" on PlayStation 5 according to Rockstar Games
Rockstar adds that the PlayStation 5 is where GTA VI "plays best", with "high-fidelity haptic feedback fully integrated across the game on DualSense controllers and adjustable via accessibility settings, improved spatial audio rendering so all in-game sounds take full advantage of Tempest 3D Audio, and improved load times."
In addition to PlayStation 5, GTA VI will be available on Xbox Series X/S, and will also be available via Xbox Cloud Gaming across Xbox Series X/S and Xbox One, using Series S graphics settings. Cloud streaming on PC and mobile devices is not supported at launch, and Rockstar notes that "as with all cloud streaming, connection speeds and other technical factors may influence game performance in ways that would not impact local gameplay."
It'll also support Remote Play across both PlayStation and Xbox.
Grand Theft Auto VI will be released on November 19, 2026. It is currently available to pre-load on every platform, with around 212 GB of free storage space needed to install the game on your console.
Read More: GTA 6's online mode looks set for 2027 as dataminers unearth early features
Topics: Rockstar Games, PlayStation 5, Xbox Series X, GTA 6, GTA



