• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Pokémon Legends: Z-A Preview - Breakneck Battles

Home> Features

Updated 15:21 26 Aug 2025 GMT+1Published 13:39 26 Aug 2025 GMT+1

Pokémon Legends: Z-A Preview - Breakneck Battles

Pokémon Legends: Z-A finally fixes the franchise's biggest problem...

Sam Cawley

Sam Cawley

Pokémon Legends: Z-A finally fixes one of the franchise’s biggest problems, so while it still feels like it’s being held back from its full potential I’m excited for the final product.

As someone who’s been a Pokémon fan since the early Nintendo DS era I was thrilled to be able to play Pokémon Legends: Z-A at this year’s Gamescom. I thought Pokémon Legends: Arceus was an excellent deviation from the usual Pokémon formula and I was excited to see how this spin-off series would develop with a sequel, and so far I’m impressed.

While battling trainers and subduing a rampaging Mega Absol one aspect of the game stood out to me the most, the speed. Like most turn-based RPGs, Pokémon tends to operate at a slow pace, which gives you time to plan your next move carefully regardless of your end objective, e.g. defeating a trainer, catching a new ‘mon, etc.

Pokémon for whatever reason however has always felt excessively slow-paced, and no amount of text speed settings have been able to fix that for me.

Advert

Pokémon Legends: Z-A-
The Pokémon Company

Playing Pokémon Legends: Z-A felt like a speedrun in comparison to what I’d played before, and I couldn’t be happier. Battles against trainers actually felt intense, and with the player now having to move around the battle to help their ‘mon evade attacks and set them up for new ones it felt more engaging than ever. The aura of having my Mega Lucario jump in front of me, use Protect, and tank a wave of incoming damage from the Mega Absol felt like something straight out of the anime.

Pokémon moves now work off a cooldown mechanic rather than costing you an entire turn, which means I might actually bother to use status moves now during battles.

You can even sneak up on trainers to get the drop on them before a battle starts, another feature I love as we’re finally able to turn the tables in those surprise encounters.

Advert

There are still some drawbacks from what I’ve played, mainly the visuals and the cutscenes. I’ve never been one to judge a game solely off how it looks though I do understand the frustration other players feel knowing what a modern Pokémon game could look like, yet we’re still forced to endure flat textures and static models. The lack of voice acting in cutscenes is also starting to feel a little ridiculous…

All in all the demo, despite being short-lived, got me excited for the future. So far it feels like Pokémon Legends: Z-A is building off the best mechanics introduced during Pokémon Legends: Arceus and Pokémon Scarlet & Violet. I think it’ll all hinge on the performance and post-game content for me, but this has all the makings of an excellent Pokémon game, I just wish we could have gotten a visual upgrade to go with our new Nintendo Switch 2 consoles…

Featured Image Credit: The Pokémon Company

Topics: Pokemon, Preview, Nintendo, Nintendo Switch, Nintendo Switch 2

Advert

Advert

Advert

  • Pokémon Fans Still Have Time To Try the Most Underrated Generation Before Legends Z-A
  • Pokémon Legends: Z-A Preview: Mega-Evolved Madness That Could Change Everything
  • Pokémon Players Rejoice Over New Pokémon Legends: Z-A Reveal
  • Pokémon Legends: Z-A free download quietly confirmed

Choose your content:

2 days ago
3 days ago
5 days ago
  • The Pokémon Company
    2 days ago

    Pokémon Fans Still Have Time To Try the Most Underrated Generation Before Legends Z-A

    It needs more love

    Features
  • Blumhouse Games
    3 days ago

    Sleep Awake Preview: Keep One Eye Open

    Don't fall asleep

    Features
  • Thatgamecompany
    3 days ago

    Journey Composer Austin Wintory on BAFTA Games in Concert and Making History

    A celebration of several of the video game’s industry’s most iconic soundtracks

    Features
  • Sony Interactive Entertainment
    5 days ago

    Ghost Of Yotei Developer Interview: Evolving Combat For Atsu

    Ghost of Yōtei developer interview with Nate Fox

    Features