
Skyrim fans are, for some reason, desperate to buy the game for the hundredth time– although an Unreal Engine 5 upgrade would, admittedly, actually convince me to pay Bethesda for the game again.
You ever wonder how many times Bethesda has re-released Skyrim?
It’s a bit of a meme among the gaming community at this point, but writing this got me curious. So what is the exact number?
Well, there was the original release back in 2011. Then there was the "Legendary" Edition of the game in 2013. There's also the Special Edition, which was essentially just a PS4/Xbox One upgrade of the game.
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A Nintendo Switch version dropped in 2017, so that definitely counts. There's also a VR re-release of the game. I suppose the Amazon Alexa version also counts. Then, finally, you've got the Anniversary Edition.
If we’re not including all of the version differences within the same generation, then I count seven separate versions of Skyrim. Good lord.
And yet, fans already want to buy it all over again– at least, according to the comments over on the r/skyrim subreddit, that is.
“To be completely honest if they made Skyrim in Unreal and rerererereleased it im buying”, commented user sirferrell.
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“I'd rather it was remade in RAGE with the automatic character animation and self-defense behavior (see GTA 4/5 and RDR)”, replied user Dusty_Coder.
“At least we now know it can be done”, commented user ImperialAgent120.
“Heck, Starfield didn't look bad at all in terms of visuals.”
Yeah, alright, fine. You got me. I totally would buy the game again if it was remade in Unreal Engine 5.
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However, I think Bethesda might be a little bit too busy for an undertaking like that (considering how long its taken them to made The Elder Scrolls VI).
I suppose there’s always the chance that the team behind The Elder Scrolls IV: Oblivion Remastered could take on the challenge but… maybe we shouldn’t get too ahead of ourselves.
Topics: Skyrim, Bethesda, The Elder Scrolls, Microsoft, Unreal Engine