• News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • News

  • TV & Film

  • PlayStation

  • Xbox

  • Nintendo

  • PC

  • Reviews

  • Advertise
  • Terms
  • Privacy & Cookies
  • LADbible Group
  • LADbible
  • UNILAD
  • SPORTbible
  • Tyla
  • UNILAD Tech
  • FOODbible
  • License Our Content
  • About Us & Contact
  • Jobs
  • Latest
  • Archive
  • Topics A-Z
  • Authors
Facebook
Instagram
X
Snapchat
TikTok
YouTube
Threads
Submit Your Content
Skyrim Fan Counts Steps to High Hrothgar, Discovers Bethesda Lied to Us All
Home>News
Published 19:00 16 Aug 2025 GMT+1

Skyrim Fan Counts Steps to High Hrothgar, Discovers Bethesda Lied to Us All

It's a long old journey, but nowhere near as long as Todd Howard said it was

James Lynch

James Lynch

google discoverFollow us on Google Discover
Featured Image Credit: Bethesda Entertainment

Topics: Bethesda, Skyrim, The Elder Scrolls

Advert

Advert

Advert

Todd Howard doesn't have the best track record when it comes to making big claims about his company's games. Throughout the launch of Starfield, Howard made much of the interplanetary travel systems and seamless spaceship control, much of which turned out to be, at the very least, exaggerated.

The more long in the tooth gamer might also remember his comments about the iconic home of the Greybeards, High Hrothgar, in the run up to and immediately after the launch of Skyrim.

Within the game's lore, and according to many of the NPCs in the game, there are over 7000 steps up to High Hrothgar. When asked about this, Howard responded by saying he made sure that each of those steps were there himself. Now in all fairness, he was absolutely joking when he said that, but the true number doesn't even come close.

In a post on Reddit, one user confirmed that they had taken the drastic step of counting every step on the way up, and the true number is a comparatively measly 748 steps.

Advert

The maths does tangentially back Howard up here though, as one user points out that the world scaling could be the main reason behind the significantly smaller number: "Congrats, you've measured this game's Distance Dilution Effect."

They continued, "All open world games share this phenomenon, games from other genres will show this too but it's usually not nearly as noticeable. Basically put, the developers want to create huge worlds, however travel time and memory limitations will always limit how big this worlds can get. So things get scaled down."

Fortunately for Bethesda, that scaling down approach did little to effect just how enormous and magnificent the world felt when Skyrim released. With The Elder Scrolls VI supposedly on the way, we'll see just how big the game is with the massively improved technology on offer.

Choose your content:

an hour ago
2 hours ago
3 hours ago
  • HBO
    an hour ago

    The Last Of Us brings back surprise familiar face as Part 2 set to be expanded

    The Last of Us Part II is finally going to have its biggest narrative gap filled in.

    News
  • Bethesda Softworks
    2 hours ago

    Fallout: New Vegas confirm release window for new working multiplayer mode

    Featuring functional combat and NPCs.

    News
  • Electronic Arts
    2 hours ago

    The best EA Sports FC 26 players for ‘The Perfect 10’ evolution

    Here's everything you need to know about 'The Perfect 10' evolution in EA Sports FC 26.

    News
  • Photo by Jakub Porzycki/NurPhoto via Getty Images
    3 hours ago

    PS6 controller leak suggests DualSense to be upgraded with ambitious new feature

    PlayStation has filed a new patent unveiling unique plans for an upcoming controller.

    News
  • New Skyrim free quest is a throwback to a classic Elder Scrolls game
  • Skyrim free quest adds a gothic-themed challenge for high-level players
  • Elder Scrolls 6 gets first update in months from Bethesda
  • The Elder Scrolls 6 delay could lock millions out of next Bethesda game as Xbox tightens development