
The latest release in a long line of classic remasters is currently getting absolutely dragged online for a series of technical issues, to the point that Sony seems to be offering folks who purchased the game on PlayStation systems a full refund.
Remasters are a dime a dozen these days, but not all of them are created (or rather, developed) equal. Obviously, although it may seem like devs are just slapping on a new coat of paint, remastering a game is not as simple a task as it may sound, especially when it comes to older titles.
Some of these recent remasters have been relatively shoddy, however, like for instance Limited Run Games’ GEX Trilogy and Aspyr’s STAR WARS: Battlefront Classic Collection (the latter of which is still rated “Mostly Negative” on Steam).
One developer I constantly see pop up in regards to poor remasters is Digital Eclipse, who seem to have made a habit out of re-releasing older titles that feature terrible input lag.
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And, lo and behold, it would seem their latest effort has run into much the same problem, because fans don’t seem pleased with Mortal Kombat: Legacy Kollection.
On paper, the remaster seems like everything fans could dream of. Not only does Mortal Kombat: Legacy Kollection contain four beautiful-looking ports of NetherRealm Studios’ first Mortal Kombat titles, but it also features several different variants of said games (including the "WaveNet" version of Mortal Kombat III, once thought to be lost media), and a whole slew of behind-the-scenes/making-of bonuses. It even has rollback netcode!
Unfortunately, that’s all a bit pointless when the input lag in this game is atrocious. In some games, even a hefty amount of input lag won’t make much of a difference, but in a fighting game? That’s not gonna fly.
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The fan response to the game has been so negative that it’s currently sitting at a “Mixed” score on Steam, with only 45% of the reviews being positive.
In fact, it’s so terrible that, as spotted by PlayStation Lifestyle’s Zarmena Khan, Sony is seemingly approving refunds for those who purchased the title on both PlayStation 4 and PlayStation 5.
On the plus side, Digital Eclipse has already put out a statement on Twitter which specifically notes that they’re working on fixing the input lag readings in a future update this week.
Might be a little be too late by that point though, as the word is spreading pretty quickly online about the remaster’s quality. Maybe I’ll get round to it in a few years, once they’ve fixed it.
Topics: PlayStation, PlayStation 5, PlayStation 4, Sony, Netherrealm, Mortal Kombat, News