
Grand Theft Auto VIâs second trailer continues to elude us.
Will that change soon? Youâd certainly hope so given that weâre potentially less than 10 months away from the gameâs release.
Of course, Rockstar Games is yet to confirm the exact launch date but if weâre going off the vague window of âfallâ, itâs certainly not going to launch beyond November.
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Thatâs if it isnât delayed.
But if GTA VI is on track, well, that marketing is going to have to ramp up at some point in the next couple of months.
In the meantime, fans have taken to doing the only thing they really can do other than wait: analyse the gameâs original trailer.
And while you may have memorised every single frame, you may have overlooked what they reveal about GTA VIâs potential features.
Before we dive in, take a look at GTA VIâs trailer in action below.
It was Reddit user godsxm who pointed out the likely features, starting with procedural generation.
This is something weâre fairly familiar with now and essentially consists of the game engine generating new environments, like Starfield did with so many of its planets.
User godsxm believes the inclusion of this to have been proven by the fact that various apartment balconies are each shown to have unique decor.
While I can sort of see the line of reasoning, Iâm not entirely convinced thatâs proof but I do believe thereâll likely be some element of procedural generation at play somewhere in the game.
The user also believes the trailer to have evidenced the inclusion of volumetric clouds, volumetric smoke, ray-traced shadows, ray-traced reflections, and âsubsurface scatteringâ - most of which are also elements weâre expecting to see (Iâm dubious about the latter).
Finally, the user points to the trailerâs impressive âjiggleâ and hair physics and while I wonât delve too far into the former, I will say that Lucia swishing her hair looks pretty darn nice with no clipping in sight.
While, of course, these âfeaturesâ are deduced rather than definitively proven, it still feels that this is likely a glimpse into what weâll soon hear Rockstar talking about when it eventually opens-up about the game.
Itâs also worth pointing out that many of the elements touched upon by godsxm are used in the current generation, which is what GTA VI is due to belong to.
That being said, I do think things like procedural generation and ray-tracing are elements thatâll continue to improve and dominate the conversation when it comes to next-gen titles.
Could this be a stab in the dark carried out in order to drum up hype? Perhaps, but itâs a welcomed reminder that Rockstar will really be aiming to push the boat out with this release so whatever features are in store, theyâll be sure to impress us.
Topics:Â GTA 6, GTA, Rockstar Games, Grand Theft Auto