
Battlefield 6 has made a reasonably strong start to life out in the wild, with many praising the highly realistic multiplayer modes for their attention to detail and high level of realism, even if the campaign is lagging significantly behind.
One of the only major gripes is the amount of time that it takes to get through a single round, with many simply timing out, rather than running out of tickets (the shared team resource that dictates how many respawns you have left as a collective).
Over on Twitter, the official Battlefield Comms page shared a new change that they believe will help alleviate the issue, saying, "We've reduced the starting ticket count across all Conquest maps so matches finish at a more natural pace. Previously, many rounds were hitting the time limit instead of ending when one team ran out of tickets. We'll keep monitoring feedback and data to make sure the flow of each match feels right."
They then went on to list exactly what that means mathematically for each map:
- Siege of Cairo from 1000 to 900
- Empire State from 1000 to 900
- Iberian Offensive from 1000 to 900
- Liberation Peak From 1000 to 800
- Manhattan Bridge From 1000 to 800
- Operation Firestorm From 1000 to 700
- New Sobek City from 1000 to 900
- Mirak Valley from 1000 to 700
Unfortunately for the development team, the responses were overwhelmingly negative, with many feeling that they missed the mark entirely, with time taken not such a pressing concern for the player base.
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"The easier solution would just be to remove the time limits. Close games are incredible and this artificial time limit ruins comebacks. Just let us play Conquest. I'm not joining a Conquest game thinking it'll be over in 20 minutes. Huge L," one said.
"Why have a time limit? What’s wrong with longer games? I swear back in the day a Conquest game used to run for 30-40 minutes," another added.
A third shared a similar opinion, saying, "Completely missed the mark on this. This actually makes conquest worse, not better. BF community used to long conquest matches, and now you’ve cut them down to finish on a random timer. Remove the timer."
The only silver lining for players here is that the original tweet does confirm that they will continue to monitor feedback so, presuming they take a peek at the responses, it might not be too long before a direct response is rolled out.
Topics: Battlefield 6, EA, Battlefield