
Romeo Is A Dead Man is one of the most bizarre games I’ve ever played, and I mean that in the best way possible.
My demo at Gamescom had no rhyme or reason to it at all as I chopped through zombie hordes and ventured through cyberspace, equipped with an arsenal of ranged and melee weapons promoting different playstyles.
One part that really got me was the opening cutscene which explains Romeo’s origins, though no amount of context could prepare me for what was to come.
It’s what I’d describe as organised chaos, where things just… happen, but you don’t really question why. It’s a game that just felt fun. Not bogged down by overcomplicated narratives or moral dilemmas, just a one you can sit down and play while switching your brain off. That’s not to say a good narrative isn’t important but it’s not always essential, and I think Romeo Is A Dead Man will be proof of that.
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While the bulk of its gameplay will likely stem from the various weapons you can find throughout the game, something else I enjoyed were the puzzles. During my demo I was tasked with turning a cloud of static into a perfect sphere, by altering the density and shape. It took me longer than it probably should have to do but it felt different, and I’m hoping the other puzzles in the game take a similar approach in terms of creativity.
By the end of the demo though there was one aspect of the game that stood out to me the most, the soundtrack. My ears were treated to some great tunes while I was cleaving through zombie hordes, and I’m looking forward to hearing the other tracks.
All in all, Romeo Is A Dead Man feels like a game that’s throwing caution to the wind and building itself around what’s fun rather than what’s safe, and I reckon that personality will carry it onto many players’ wishlists as we head towards its 2026 release date.
Topics: Preview, Xbox, PlayStation, PC