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10 things Cyberpunk 2077 2 needs to be better than the first game

Home> Features

Published 17:31 24 Jun 2024 GMT+1

10 things Cyberpunk 2077 2 needs to be better than the first game

Can the sequel improve on the first?

Angharad Redden

Angharad Redden

There is no denying that Cyberpunk 2077 is considered one of the best RPGs in recent years and with CD Projekt Red confirming that a sequel is now in the works, I can’t help but wonder what can make an already great game even greater.

So that’s why I’ve compiled a list of ten features Cyberpunk 2 could implement. By asking some friends and other fans of the game as well as scouring its most downloaded mods, here are some things that could make the sequel even better than the original.


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Life paths have greater impact

At the start of Cyberpunk 2077, you are asked to choose between three life paths: Corpo, Streetkid or Nomad. Each option dictates how your V grew up and slightly changes some things, such as the prologue starting point, V’s outfit and dialogue options throughout the game.

However, once the prologue is over and you dive into the main game, you soon realise that your life path doesn’t really matter aside from the very rare dialogue option.

In Cyberpunk 2, I’d like to see your choice make much more of an impact on the story; even going as far as influencing some storylines or the fate of people you meet. Additionally, the path you choose could affect your reputation around certain NPCs, for example.

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Flying cars

Ok, hear me out. We can safely assume that Cyberpunk 2’s map is going to be considerably larger than its predecessor, as is common with a lot of sequels.

If that is the case and with the universe being set in the not-too-distant future, it would make sense for there to be flying cars or flying vehicles in general. This could make navigating the map a lot more fun and would stop us needing to rely on fast travel to get to far out areas like the Badlands.

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On top of this, being able to modify our cars Grand Theft Auto V style would also be a welcome addition. If we can modify ourselves, why can’t we modify our cars?

Cyberpunk 2077 /
CD Projekt Red


Radio station improvements

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Following on from the car topic, it would be nice to hear some radio chatter added to the various stations you can play. Much like GTA V again, listening to some chit-chat as you cruise through Night City will make it feel even more alive, especially if any mischief you have gotten up to makes its way to the news.

Additionally, with Cyberpunk 2077 already having an incredible soundtrack, I hope this is continued into the sequel so I can fall in love with some new bangers. Although can anything beat I Really Want to Stay at Your House?


Third-person mode

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Although Cyberpunk 2077 is a first-person RPG, many fans have been calling out for it to get a third-person mode. We know this is possible for CD Projekt Red as The Witcher 3 is solely in third-person view so what if this was added to Cyberpunk 2?

Additionally, if they wanted to make all fans happy, they could add the ability to switch between first and third-person. I, for one, would love to see more of my V after spending so much time creating them in customisation but I wouldn’t mind switching to first-person view in combat.

Cyberpunk 2077 /
CD Projekt Red


More fleshed out relationships

Although CD Projekt Red added the ability to hang out with romantic partners after their quest line has finished in the 2.1 update, I’d still like to see the relationships fleshed out a bit more.

If there’s one thing that’s always upset me in RPGs, it’s finally getting the person you want to romance and then never seeing them again. The same also applies for friendships too!

I appreciate that you can’t spend the majority of the time being around them but just adding the ability to hang out at different places or call/text them without running out of dialogue easily. It would make it feel a lot more long-lasting and realistic.


Better customisation

This is something I can talk about until the sun goes down but in a world where any modification is possible and you are accepted no matter what you look like, I feel like there should be way more extensive customisation in Cyberpunk 2.

Even if you add cyberware and tattoos to V, they can still look pretty vanilla compared to what we know cybernetics are capable of in the world. From prosthetics to additional cybernetic limbs. Does there have to be a limit in a world where anything is possible?

Additionally, in Night City where a person is accepted regardless of their looks, gender, sexuality, why are there no fat people? Let’s introduce body sliders into Cyberpunk 2 and heights while we’re at it.


Apartment customisation

On the topic of customisation, Cyberpunk 2077 gives us the option to buy various apartments throughout Night City and each is decorated in a specific way. The more expensive ones featuring multiple floors, pool tables and fancy coffee machines whilst V’s first abode is simple yet effective but how they look is already decided for us.

I’m not asking for The Sims or House Flipper level of detail but being able to customise your apartment to suit V’s personality would be a welcome addition. Whether this means being able to select from a few different floors or walls or being able to place some trinkets you collect throughout the game, it would make sense for an RPG to offer us this level of customisation.

Cyberpunk 2077 /
CD Projekt Red


More interaction in Night City

Night City is one of my all time favourite gaming settings. I love the beautiful yet corrupt landscape with the neon-lights overflowing onto the streets. I love all of the diverse people you get to meet and driving down the highway whilst the sun comes up over the city never gets old.

However, I do wish that there was more to interact with in the city. I wish there were more buildings you could explore or activities you can partake in. Other than hiring a Joy Toy, there’s not much to do outside of missions and I feel like Night City would feel even more alive if there were more NPCs to talk to and events/activities to try out.


New combat styles

There is no denying that Cyberpunk 2077 already has a combat style to suit everybody. Whether you want to become a Netrunner and approach fights stealthily by hacking cameras and turrets or if you want to level up strength and go in arms/Mantis Blades swinging, you will find a playstyle to suit you.

However, introducing even more combat styles would be a welcome addition to the sequel. Whether that means a combination of Netrunning and brute strength or even introducing a cyber dog who can take down enemies with you, it will be interesting to see what CD Projekt Red can do to keep it fresh.


Point of no return

This is a feature that can divide opinion but Cyberpunk 2077 is an RPG that has the dreaded point of no return function. Once we reach this point in the story, going ahead will bring us to the end scenes of the game and as the title suggests, we will be unable to go back and clean up any loose ends.

With the arrival of the Phantom Liberty DLC, this point of no return warning had even bigger implications as the events of the DLC take place before the end of the base game.

As a result, many players would like to scrap this feature in order to let the story flow better. What do you think?

Featured Image Credit: CD Projekt Red

Topics: Cyberpunk 2077, CD Projekt Red, PC, Xbox, PlayStation, Features

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